Building a Generic Rules System for a Web Based 2d Game Engine
Explore the process of designing a versatile and scalable rules system for a web-based 2D game engine. This article delves into the principles of creating a generic architecture that can adapt to various game types, ensuring flexibility and efficiency in development. Perfect for creators looking to build robust game worlds, writers with vast stories to tell, or developers looking to simplify their gaming experience.
This is Where Inheritance is Your Friend
The seemingly dreaded JS class
has been
export default class Item {
name: string
weight: number
value: number
constructor(name: string, weight: number, value: number) {
this.name = name
this.weight = weight
this.value = value
}
describe(): string {
return `${this.name} weighs ${this.weight} lbs and is worth ${this.value} gold pieces.`
}
}