Building a Generic Rules System for a Web Based 2d Game Engine

Explore the process of designing a versatile and scalable rules system for a web-based 2D game engine. This article delves into the principles of creating a generic architecture that can adapt to various game types, ensuring flexibility and efficiency in development. Perfect for creators looking to build robust game worlds, writers with vast stories to tell, or developers looking to simplify their gaming experience.

Terminal output for a text based game depicting a battle between two characters

This is Where Inheritance is Your Friend

The seemingly dreaded JS class has been

export default class Item {
  name: string
  weight: number
  value: number

  constructor(name: string, weight: number, value: number) {
    this.name = name
    this.weight = weight
    this.value = value
  }

  describe(): string {
    return `${this.name} weighs ${this.weight} lbs and is worth ${this.value} gold pieces.`
  }
}